Celeste's basic attacks have a spell component, dealing 65-115 (level 1-12) crystal damage with a 75% crystal ratio. Celeste's basic attacks also reveal enemy heroes for 1.5 seconds - even after the target leaves vision range.
Celeste forms a small star at a target location, dealing crystal damage to nearby enemies. The star will briefly linger on the field. If Celeste uses this ability on an existing star, the star will go supernova, dealing more crystal damage in a larger area. Deals reduced damage to minions. Deals reduced damage to turrets if out of range.
Celeste launches a storm of stars that travel across the world. Stars collide with the first enemy they hit, dealing crystal damage in an area. The number of stars increases each time Solar Storm is upgraded. Deals 50% to structures.
Lead Star Damage: 300 / 325 / 350 (+100% of Crystal Power)
Star Damage: 150 / 160 / 170 (+20% of Crystal Power)